08580: (dynax/royalmah.cpp) janyoup2: MAME crashes with an access violation. 08579: (taito/flstory.cpp) flstory, flstoryj: These games are newer and older versions, not regional variants. 08578: (toaplan/toaplan2.cpp) snowbro2: Oki MSM6295 sound chip clock frequency is incorrect. 08573: artwork: Text components are not correctly aligned horizontally. 08570: (midway/midyunit.cpp) mkla1, mkla2: Buttons for the second player are labelled incorrectly. 08564: (apple/apple2gs.cpp) apple2gs : Emulated system freezes loading the fourth level. 08562: (pc/genpc.cpp) ibm5150 and clones : MAME freezes when the game sets invalid CRTC parameters. 07972: (nec/pce.cpp) pce and clones : Emulator freezes and eventually crashes on cutscenes. 07791: (nec/pce.cpp) pce : Game freezes on Kogado logo or when starting a game. 06643: (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly. 05995: (nec/pce.cpp) pce : Attempting to start a game returns to the title screen. 05777: (commodore/c64.cpp) c64 all systems: C64 : Software disconnect is not implemented. More subtly, correcting audio chip clock frequencies has fixed the pitch of sounds for several systems, including Snow Bros. Switching from video to sound, the KC 85 computer family now has working audio output, some issues with looping and retriggered samples on the Apple IIgs have been fixed, and fixes for PC Engine CD audio playback issues have made some games go from crashing to playable. Taito F3 video emulation has had several effects fixed, with Land Maker in particular looking noticeably better. Numerous texturing and tilemap issues have been resolved. The Sony NWS-3410 UNIX workstation is now working (albeit without its frame buffer, so you’ll need to use a serial terminal), as is the ironically named Vector 4 S-100 bus computer (Vector Graphic never sold a system with vector graphics capabilities).īuilding on the work in last month’s release, Hyper Neo Geo 64 games are looking better than ever. If you’re in a more serious mood, the Brother LW-30 and LW-840ic dedicated word processors are now supported. We’ve added a few more electronic toys to play with, including Race Time from Bandai, Punch Your Lights Out from Tiger, and a trio of backgammon and chess games from Tryom. There’s also a game bearing the rather generic title Heroes, an early version of Data East’s Mutant Fighter. One of the more interesting systems to be dumped and emulated this month is Akazukin, a 1983 arcade game where you shoot wolves preying on a defenceless girl. Let us know if one of your favourite 68k-based games flakes out on you. We’ve done some intensive testing, but there are probably still regressions lurking. The long-rumoured microcode-based Motorola 68000 CPU core is finally here! It’s already delivering results, with a number of previously out-of-reach Atari ST demos now running. They also serve as example code for people looking to learn about some of the things you can do with MAME’s Lua scripting capabilities. One of them is sure to be useful for fans of Konami’s arcade rhythm games. While we’re talking about Lua, we’d like to draw your attention to the new MAME Goodies repository, where we’ll be adding additional content for use with MAME. Two of the biggest visible changes are that unpack has been replaced with table.unpack and the deprecated bitlib has been removed. This should have minimal impact on people writing scripts and plugins. We’ve updated to Lua 5.4, which comes with an all-new garbage collector, giving better performance. Using Lua compiled as C will cause resource leaks.) (The technical reason for this change is that MAME requires C++ stack frames to be unwound correctly, including destructor calls, when Lua errors are raised from C++ code. This prevents the use of Lua libraries from Linux distribution package repositories, as they are compiled as C. Secondly, MAME now requires Lua compiled as C++ to work correctly. You can still compile with clang 6, but you’ll need to use libc++ 7 or later, or GNU libstdc++ 7 or later, for the C++ standard library. Firstly, libc++ 6 is no longer supported. It’s time for MAME 0.253, but before we start talking about all the exciting updates, there are a couple of things that will affect people compiling or packaging MAME. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras. Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents.
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